deletePlayer
Type
message
Summary
Sent to a player just before it is removed from the stack.
Syntax
deletePlayer
Description
Handle the deletePlayer message if you want to perform cleanup before a player is removed from the stack.
The actual deletion is not triggered by the deletePlayer message, so trapping the message and not allowing it to pass does not prevent the player from being removed.
However, the undo command will restore a player after it is deleted by the user. For example, the following handler, placed in a card or stack script, effectively prevents a player from being deleted by the user:
on deletePlayer
beep
send \"undo\" to this card in 5 milliseconds
end deletePlayer
Examples
on deletePlayer -- delete the corresponding movie file
delete file (the filename of the target)
pass deletePlayer
end deletePlayer
Related
glossary: handler, player, message, command, trap
object: stack
property: script
command: delete
control structure: pass
Compatibility and Support
Introduced
LiveCode 1.0
OS
mac
windows
linux
ios
android
Platforms
desktop
server
mobile