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deletePlayer

Type

message

Summary

Sent to a player just before it is removed from the stack.

Syntax

deletePlayer

Description

Handle the deletePlayer message if you want to perform cleanup before a player is removed from the stack.

The actual deletion is not triggered by the deletePlayer message, so trapping the message and not allowing it to pass does not prevent the player from being removed.

However, the undo command will restore a player after it is deleted by the user. For example, the following handler, placed in a card or stack script, effectively prevents a player from being deleted by the user:

    on deletePlayer
beep
send \"undo\" to this card in 5 milliseconds
end deletePlayer

Examples

on deletePlayer -- delete the corresponding movie file
delete file (the filename of the target)
pass deletePlayer
end deletePlayer

glossary: handler, player, message, command, trap

keyword: card, player

object: stack

property: script

command: delete

control structure: pass

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

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